
#THE KERBAL SPACE PROGRAM 2 MOD#
What makes it even crazier is that this mod has been intentionally designed so that it’s compatible with the Procedural Wings mod, so players can really customize their dream spaceplane. While spaceplanes are definitely supported in the game’s core, there really isn’t much more that’s specific to them – leaving a rather large void for quite a few players.įortunately, B9 Aerospace can fill in that black hole by adding a whole bunch of special parts for spaceplanes, including parts for things like fuselages, engines, cockpits, and much more. The vast majority of Kerbal Space Program is generally based around classic outer space machinery and vehicles, such as rockets and much more. This mod not only allows players to become fully immersed in mission control roles but enables you to enjoy the entire experience with friends. If you are more interested in running your own control center from the comfort of your home spanning across multiple screens and web browsers, then Telemachus may be the perfect fit. Many Kerbal Space Program enthusiasts may want a taste of those in charge – I mean, really in charge behind the scenes. TelemachusĪlthough exploring the edges of our known universe can be understandably exciting, it’s just not enough for some players. However, many players may feel like it would be far more interesting and fun with the addition of explosions – specifically, intentional explosions.īD Armory would be ideal if “exploration and science meet objects blowing up” sounds like a fun time for you! This mod flaunts a fine selection and bangs and booms, from autocannons to MLRS artillery and even raging turrets – sure to tickle the fancy of any Kerbal Space Program player who wants to explore outer space while dominating the planet’s surface. This does NOT have to be a scientific probe! That is for Wednesday.Kerbal Space Program can be nail-biting at times, but for the most part, this game can be pretty gentle and relaxing. Alright students, for homework I'll need you all to achieve stable orbit with the Prograde/Radial method. Light, built in comms for stable LKO and HKO, carries plenty of electric charge (but still might need an external battery for when it's in the planet's shadow). I also highly recommend the Kerbodyne HECS2 probe core. More thrust with more fuel and less weight is the way to go. maybe even one of those xenon juno engines. I suppose you could use a monopropellant module or.

When that detaches, the next stage is a rhino engine connected to a half sized fuel tank, which has the payload fairing and the probe mounted on top, which as a small detachable liquid fuel maneuvering module. A mammoth engine connected to one full sized fuel tank, along with two of those twin-boars on either side with correctly sized fuel tanks on those. somehow managed to pack all this fuel into a single stage, it shouldn't be too difficult. I personally have two stages.

So as long as you have a dedicated maneuvering module, or.

However, that will make the orbit smaller overall, so you will need to switch back and forth from prograde and radial-in/out (you might also have to time warp to the widest part of your orbit to get it to the correct size if you're at a low altitude). So, you lock onto the prograde to expand the orbit, and then lock onto radial-in or radial-out to make it more circular and centered around Kerbin. Basically, if your rocket is going at the correct speed (should be going anywhere from 800 to 900 m/s just as you're entering the upper atmosphere), locking onto the prograde will make your orbit larger, but it will also make it very elliptical. This method requires a LOT of fuel to spare, as there needs to be room for mid-flight revisions and adjustments.

So, for starters, you might have to start making your own rockets XD.
